AI Insights · Timothy · July 2024
Top 5 2D Anime Games on iOS in Australia Q2 2024
Discover the performance trends of the top 5 2D anime games on iOS in Australia for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 2D anime games on iOS in Australia showcased diverse performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at each app's performance based on data from Sensor Tower.
Legend of Mushroom, published by Joy Net Games, saw a notable revenue peak in mid-April at approximately $59K. However, revenue declined towards the end of the quarter, settling around $25K in the final week of June. Downloads started strong with over 4K in early April but dropped significantly to around 660 by late June. Weekly active users showed a steady increase from 15K to 20K by early June, followed by a slight decline to 19K at the quarter's end.
Hero Wars: Alliance from Nexters Global LTD experienced fluctuating revenue, peaking at around $55K in mid-May and ending the quarter with approximately $37K. Downloads decreased over the quarter, starting at over 2K and falling to around 933. The game's weekly active users also saw a decline, from around 9.7K in early April to 7.8K by late June.
Gacha Life by Lunime Inc. had a stable download trend, starting at around 1.3K in early April and ending with approximately 993 downloads in late June. Weekly active users remained relatively consistent, fluctuating slightly but ending the quarter at around 7.6K. Revenue was minimal, with only a brief spike to $83 in late May.
SuitU: Fashion Avatar Dress UP, published by Libii HK Limited, saw a significant revenue increase in early May, reaching $8.8K, before stabilizing around $5.9K towards the end of June. Downloads showed variability, with a peak of 1.1K in late April and a decrease to around 534 by late June. Weekly active users demonstrated a steady performance, peaking at 13.7K in late April and maintaining around 11.6K by the end of June.
Lastly, Gacha Club, also by Lunime Inc., maintained a low download rate, starting at around 955 in early April and ending with 643 in late June. Weekly active users remained stable, fluctuating slightly but ending the quarter at around 5.1K. Revenue data for this game was not available for Q2 2024.
For more in-depth insights and detailed data, please visit Sensor Tower.